Bear Trap Command — Maximize Your Bear Hunt Damage

The Bear Trap is a pure damage check: the bear never fights back, rallies cost no stamina or march slots, and only Attack and Lethality matter. This calculator turns your troop pool into the optimal main-rally and join-march composition in seconds.

How It Works

Upload a screenshot of your troop screen and on-device OCR fills Infantry, Cavalry and Archer counts automatically. Add your hero capacity buffs and per-troop research ATK bonuses, pick a doctrine, and get exact troop numbers for the main rally and every join march — with a pool guard that warns when the plan exceeds what you own.

Squad Capacity Buffs

Savage Advantage adds 3,000 squad capacity per hero level. Fearless Roar (Bison) adds 1,500 per level for 2 hours. Deadly Bite (Gen 5 Alpha Black Panther) adds 2.5%–10% troop lethality, and City Deployment Boosts raise rally size 10% or 20%.

Combat Doctrine

Archers deal a 10% damage bonus against the infantry-type bear, battles always run the full 10 rounds, and damage is consistent with no random rolls from the target. From Gen 4 upward the baseline is 1% Infantry, 10% Cavalry, 89% Archers with a 5,000-infantry absolute floor; the Smart Ratio tunes this from your ATK percentages.

Hosting versus Joining

As host, all three heroes' Expedition skills and your full gear apply, five rallies per event. As a joiner, only the first Expedition skill of your left-most hero counts, six marches per event — so level your top four joiner skills and never send chance-based heroes like Jabel.

Hero Tier Tables, Gen 1–8

Group A joiners (Chenko, Amadeus, Yeonwoo) add flat squad lethality; Group B (Amane, Margot, Luna) multiply against them — a mixed rally out-damages four duplicates. Luna, the Gen 8 archer, is the newest S-tier addition; Diego and Liz add nothing to Bear Hunt.

AI Tactical Analysis

Optionally send your stats — and a screenshot — to an edge AI model for a personalized ratio recommendation with hosting versus joining advice.